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Rigging Tools

Ping Pong

Auto Jaw Tool

Created to speed up the process of creating jaws. Creates a set of guides that can postioned by the user, which can then be turned into joints with pre-made connections and constraints.

Click here to watch the tool in action.

Auto Limb Tool

Created to help rigging arms, legs, and animal limbs faster. Allows the user to select a given joint chain and a chain type. Based on the chain type, the tool will create an arm, leg or animal leg each with diffrent attritubtes and their own pole vector. Includes squash and strech features. 

Unreal Tool

Created as a solution to a pipeline problem. This tool was created to export maya rigs for use in Unreal Engine; and was coded specifically for Death Bloom because rigs needed to be exported to Unreal 5 in a certain way. GUI layout created with the help of Brandon Coffey. 

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