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Rigging Tool : AutoLimb Tool
During my time in UTD I feel in love with rigging. Using my experience in computer science, I wanted to create a tool that would help to quicky make parts of a rig because I personally find creating the arms and legs to be very tedious and time consuming. With this tool, riggers can easily create complex limbs that would usually take about two or three hours in the push of a button. This is important because it ensures that the naming scheme is consistent each time a new limb is made, but also that the limbs have strech and squash function, and not to mention to the time it saves.




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