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Rigging Projects

Animation Lab: Bad Timing (Short)

 I worked with 80 other students to produce a short over a year. The short was about monsters wanting to take over the world, but they forgot it was Halloween so no one took them seriously. I created over 19+ rigs for characters and props. 

Death Bloom (Video Game)

Created with 60+ other students to produce a video game over the course of a semester. The game is inspired by fantasy-horror games and is narrativley driven. I was the senior rigger and created many rigs for the game, including rigs the main antogonist and the book used for the GUI.  

Step Into The Paper Tower (Game)

Created with a team as a capstone over the course of a semester. The game is in VR and was part of the ATEC Capstone celebration. I was incharge of creating props such as an unsued book prototype, a toy bull and the caldron the wizard uses.

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