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Rigging Tool : Unreal Tool

Project type (Python)

Rigging Tool

Role

Programmer (Created the method for duplicating the joints and wrote the code setting up the relationships with each joint, as well as the joint duplication)

Date

Febuary 2023

Created as a solution to a pipeline problem. This tool was created to export maya rigs for use in Unreal Engine; and was coded specifically for Death Bloom because rigs needed to be exported to Unreal 5 in a certain way. GUI layout created with the help of Brandon Coffey. 

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